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Remember , it's just a good support for financial
management and probability calculations, use on own risk. Sauna Kiev.
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Martingale
Originally, martingale referred
to a class of betting strategies popular in 18th century
France. The simplest of these strategies was designed for
a game in which the gambler wins his stake if a coin comes
up heads and loses it if the coin comes up tails. The strategy
had the gambler double his bet after every loss, so that
the first win would recover all previous losses plus win
a profit equal to the original stake. Since a gambler with
infinite wealth with probability 1 eventually flips heads,
the martingale betting strategy was seen as a sure thing
by those who practiced it. Unfortunately, none of these
practitioners in fact possessed infinite wealth (indeed,
why would one bet if he possesses infinite wealth?), and
the exponential growth of the bets would eventually bankrupt
those foolish enough to use the martingale over a long losing
streak
Analysis
Suppose that someone applies the martingale
betting system at an American roulette table, with 0 and
00 values; a bet on either red or black will win 18 times
out of each 38. If the player's initial bankroll is $160
and the betting unit is $10, the player will make a win
in approximately 96% of sessions, gaining an average of
$4.30 from each winning session. In the remaining 4% of
sessions, the player will "bust", exhausting his
bankroll, for a loss of $160. It follows then that the average
session losses of a gambler employing this strategy are
$2.27. Given a larger bankroll, the odds of making a win
before running out of cash increase; however, the average
winnings grow more slowly than the average losses, so the
game remains a losing proposition.
Modern casinos generally have table
minimums and maximums to prevent players from doubling their
bets more than five or six times, rendering the martingale
system obsolete.
Explanation
The betting
strategy seems intuitively to work. We think of long streaks
as impossible, and they are the only thing that could actually
bankrupt the betting party. However, they're not actually
impossible, just unlikely. One can easily demonstrate that
they are possible enough to keep the balance at the casino.
Let's say
that a very large number of people are each gambling $1
on the flip of a coin in their hand. About half will win,
and about half will lose, and thus the casino will pull
in as much as it puts out. For the next flip, it branches
off and half bet $1, half bet $2, in line with the strategy.
Remember that previous flips won't affect future flips,
so half of the people betting $1 will win and half will
lose. Half of the people betting $2 will win and half will
lose. The casino will take in as much as it loses, again.
This simply
continues to branch out. Half betting $4 win on the next
round, half lose. Even out at round 25, when there are people
betting $33,554,432 the casino will not become off-balance
for winnings and losings, because half of the people betting
that much will win and half will lose.
Let's now
suppose that the game being played results in 51% losing
and 49% winning. This branches in the same way, except the
casino will always take in 2% of the total money gambled.
Group them by how much they bet, and we find that in each
of those categories the casino makes 2%, so in total they
will make 2%. Interestingly, the casino would make less
money per round if everyone continued to bet $1 each time,
instead of increasing the betting pool -- but each individual
would play for a greater number of rounds before quitting
or going bankrupt. The casino still takes in the same 2%
of the total money gambled.
Anti-Martingale
The Anti-Martingale betting strategy is the opposite of
the better known Martingale approach. In a classic Martingale
betting style, gamblers will increase their bets after each
loss in hopes that an eventual win will recover all previous
losses. The Anti-Martingale approach instead increases bets
after wins, while reducing them after a loss. In this manner,
the gambler will benefit from a winning streak or a "hot
hand", while reducing the losses while "cold"
or otherwise having a losing streak.
One activity where money management
based on an Anti-Martingale approach has a recognized value
[1] is speculation and trading. Many markets have some cyclical
component to them, and the approach of an individual speculator
or trader may only be appropriate for one portion of that
cycle. Using an anti-martingale risk management scheme will
increase profits during time periods when a trading approach
is working well, while automatically decreasing exposure
during portions of the cycle where trading is unprofitable.
This is believed to decrease the risk of ruin for trading.
d'Alembert gambler's
fallacy
The gambler's fallacy is a logical fallacy involving the
mistaken belief that past events will affect future events
when dealing with random activities, such as many gambling
games. It can encompass any of the following misconceptions:
- A random event is more likely to occur because
it has not happened for a period of time;
- A random event is less likely to occur because
it has not happened for a period of time;
- A random event is more likely to occur because
it recently happened; and
- A random event is less likely to occur because
it recently happened.
These are common misunderstandings
that arise in everyday reasoning about probabilities, many
of which have been studied in great detail. Many people
lose money while gambling due to their erroneous belief
in this fallacy.
Put simply, the chances of
something happening the next time are not necessarily related
to what has already happened, especially in many gambling
games. This is known in probability theory as the memoryless
property.
Coin-tossing
The gambler's fallacy can
be illustrated by considering the repeated toss of a coin.
With a fair coin the chances of getting heads are exactly
0.5 (one in two). The chances of it coming up heads twice
in a row are 0.5*0.5=0.25 (one in four). The probability
of three heads in a row is 0.5*0.5*0.5= 0.125 (one in eight)
and so on.
Now suppose that we have just tossed
four heads in a row. A believer in the gambler's fallacy
might say, "If the next coin flipped were to come up
heads, it would generate a run of five successive heads.
The probability of a run of five successive heads is (1
/ 2)5 = 1 / 32; therefore, the next coin flipped only has
a 1 in 32 chance of coming up heads."
This is the fallacious step in the
argument. If the coin is fair, then by definition the probability
of tails must always be 0.5, never more (or less), and the
probability of heads must always be 0.5, never less (or
more). While a run of five heads is only 1 in 32 (0.03125),
it is 1 in 32 before the coin is first tossed. After the
first four tosses the results are no longer unknown, so
they don't count. The probability of five consecutive heads
is the same as four successive heads followed by one tails.
Tails is no more likely. In fact, the calculation of the
1 in 32 probability relied on the assumption that heads
and tails are equally likely at every step. Each of the
two possible outcomes has equal probability no matter how
many times the coin has been flipped previously and no matter
what the result. Reasoning that it is more likely that the
next toss will be a tail than a head due to the past tosses
is the fallacy. The fallacy is the idea that a run of luck
in the past somehow influences the odds of a bet in the
future.
As an example, the popular doubling
strategy (start with $1, if you lose, bet $2, then $4 etc.,
until you win) does not work; see Martingale (betting system).
Situations like these are investigated in the mathematical
theory of random walks. This and similar strategies either
trade many small wins for a few huge losses (as in this
case) or vice versa. With an infinite amount of working
capital, one would come out ahead using this strategy; as
it stands, one is better off betting a constant amount if
only because it makes it easier to estimate how much one
stands to lose in an hour or day of play.
A joke told among mathematicians demonstrates
the nature of the fallacy. When flying on an airplane, a
man decides to always bring a bomb with him. "The chances
of an airplane having a bomb on it are very small,"
he reasons, "and certainly the chances of having two
are almost none!" - this joke was also written into
Blackadder Goes Forth - when Baldrick is carving his name
into a bullet, Edmund Blackadder asks why and is told "because
if I have the bullet with my name on it, I can't get shot
with it!".
Some claim that the gambler's
fallacy is a cognitive bias produced by a psychological
heuristic called the representativeness heuristic.
Oscar's Gring system
The system has the player bet one unit. If he wins, the
sequence is over and a new one can be initiated. If the
bet is lost, then the next bet will be the same size as
the one just lost. Whenever a bet is won, the next stake
is one unit larger, unless it causes the bettor to net more
than one unit of profit for the sequence. At that point,
just enough is wagered to net one unit if the bet wins. A sequence might look like this:
1) Bet 1 unit and lose: -1
unit
2) Bet 1 unit and win: +0 units
3) Bet 1 unit and lose: -1 unit
4) Bet 1 unit and lose: -2 units
5) Bet 1 unit and lose: -3 units
6) Bet 1 unit and win: -2 units
7) Bet 2 units and win: +0 units
8) Bet 1 unit and lose: -1 unit
9) Bet 1 unit and win: +0 units
10) Bet 1 unit and win: +1 unit
The player starts with a loss so his second stake remains
at one unit. This bet is won, putting him back to even.
Because he is only seeking a one-unit win for the progression,
he does not escalate his bet to two units. Bets 3 through
5 are losses so he stays with a one-unit stake. After the
sixth bet wins, he now increases his wager to two units.
The seventh bet also wins, but again he only needs a one
unit bet to win the sequence. The eighth bet loses so the
ninth wager is one unit. Finally, the tenth bet wins and
our player wins the entire progression. Notice that out
of ten total wagers, nine were only one unit in size. This
system tends to be more conservative and less volatile.
The sequence illustrated above contained five wins and five
losses, it;#44;s good in the way that this system does not
quickly escalate your losing wagers.
Miller's betting system
(financial management)
If You are still not familiar
with J.R.Miller then visit www.professionalgambler.com to know more. In short - Miller is one of the most famous
american cappers, i.e. sport gamblers.
So, first
of all I'd like to warn you that all the calculations are
based on odd 1.91 and the winning % should be not less than
52.38% to make profit. There are many systems (Matingale,
Kelly etc.) to get the sum you might put in particular bet,
but they're still about making the winning percent higher
and not about reaching the loseless poing. So we consider
flat-betting (each bet 5% from bank) as the most logical
system.
The most unlogical
systems proposes to raise or lower bets when you're on a
such called "winning/loosing row". That's because
if you're on a winning streak, and logicaly will win, then
you must bet all the money on such an event , and if you're
on a loosing streak then why to put money on a loose. Anyway
looseless is much more important that winning/loosing streaks.
If your winning percent is about 56% (for odds 1.91) then
after making >200 bets 17% of total time you will be
winning less that 50% of all bets. In other words even if
you win 50% of all then after making 200 bets of 5% each
you will be loosing 45% of total bank (200*5%-100*5%*1.91=45%).
So, Miller says that bets higher than 2% of total bank will
probably lead to financial disaster.
You may wonder
how to make profit winning total of 56% bets (this % was
mentioned above), but don't forget about finance turnover,
i.e. Miller makes 1000 bets a year, 1% from total bank each,
in a year it's 1%*1000=1000%. So the bank turns over 10
times. Consider the winning 56%, we have a 7.6$ from every
invested 100$. And that's a profit of 76% a year. Let's
leave the sum of each bet and the overal amouth of bank
for the next article.
And now in
general. Miller makes every bet of 1% from initial bank
(consider it 10000$) till time it raised on 25%. After that
the amouth of money put in a single bet is recalculated
according to the the bank sum. So, if initially 1%=100$,
after recalculating it will be 12500*1%=125$. Then raising
another 25% another recalculation. Such a financial method
will make profit of 100% from initial bank if winning percentage
= 56%.
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